RustPhysicsMQ/src/main.rs

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use gilrs;
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use macroquad::prelude as mq;
use nalgebra as na;
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use rapier3d::prelude::*;
mod engine;
use engine::*;
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mod camera;
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mod drone;
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mod rendering;
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mod graphics_util;
use crate::{drone::fpvcontroller::JoystickInput, rendering::Renderer};
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fn window_conf() -> mq::Conf {
mq::Conf {
window_title: "RustDroneSim".to_owned(),
window_resizable: true,
// fullscreen: true,
platform: mq::miniquad::conf::Platform {
// linux_backend: mq::miniquad::conf::LinuxBackend::WaylandOnly,
..Default::default()
},
..Default::default()
}
}
#[macroquad::main(window_conf)]
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async fn main() {
/* World Setup */
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let mut world = World::default();
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world.register_free_collider(
ColliderBuilder::cuboid(30.0, 1.0, 30.0)
.translation(vector![0.0, -2.0, 0.0])
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.restitution(0.5)
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.build(),
None,
);
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let mut drone_controller = drone::pidcontroller::PIDController::default();
drone_controller.set_input(JoystickInput {
throttle_input: 0.75,
yaw_input: 0.4,
roll_input: 0.7,
pitch_input: 0.0,
});
let mut drone_obj = drone::Drone::new(
&mut world,
Box::new(drone_controller),
drone::MotorCharacteristics {
max_thrust: 2.6,
max_torque: 0.5,
..Default::default()
},
0.350,
);
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/* Renderer Setup */
let camera = camera::AttachedCamera::new(
drone_obj.rb_handle,
vector![1.0, 0.0, 0.0],
vector![0.5, 0.0, 0.0],
);
let mut renderer = Renderer::new(Box::new(camera));
renderer.light.set_location(
vector![70.0, 150.0, -90.0].into(),
vector![-0.4, -0.7, 0.6].into(),
);
renderer.update_light(&world);
/* Command Setup */
// let mut gilrs = gilrs::Gilrs::new().unwrap();
//
// // Iterate over all connected gamepads
// for (_id, gamepad) in gilrs.gamepads() {
// println!("{} is {:?}", gamepad.name(), gamepad.power_info());
// }
let mut input = JoystickInput::default();
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loop {
renderer.update_camera(&world);
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if mq::is_key_pressed(mq::KeyCode::L) {
renderer
.light
.set_location(renderer.camera.get_position(), renderer.camera.get_front());
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renderer.update_light(&world);
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}
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if mq::is_key_pressed(mq::KeyCode::Q) {
break;
}
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if mq::is_key_pressed(mq::KeyCode::C) {
add_objects(&mut world);
}
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if mq::is_key_pressed(mq::KeyCode::M) {
renderer.apply_config();
}
if mq::is_key_down(mq::KeyCode::W) {
input.throttle_input += 4.0 * mq::get_frame_time();
}
if mq::is_key_down(mq::KeyCode::S) {
input.throttle_input -= 4.0 * mq::get_frame_time();
}
if mq::is_key_down(mq::KeyCode::A) {
input.yaw_input = 1.0;
} else if mq::is_key_down(mq::KeyCode::D) {
input.yaw_input = -1.0;
} else {
input.yaw_input = 0.0;
}
if mq::is_key_down(mq::KeyCode::Up) {
input.pitch_input = -1.0;
} else if mq::is_key_down(mq::KeyCode::Down) {
input.pitch_input = 1.0;
} else {
input.pitch_input = 0.0;
}
if mq::is_key_down(mq::KeyCode::Left) {
input.roll_input = -1.0;
} else if mq::is_key_down(mq::KeyCode::Right) {
input.roll_input = 1.0;
} else {
input.roll_input = 0.0;
}
input = input.clamp();
match drone_obj
.controller
.as_mut_any()
.downcast_mut::<drone::pidcontroller::PIDController>()
{
Some(cont) => {
cont.set_input(input);
}
None => {}
};
// Physics
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world.step();
let _ = clearscreen::clear();
drone_obj.process_tick(&mut world);
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// Rendering
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renderer.draw(&mut world);
if world.tick % (20) == 0 {
// renderer.update_light(&world);
// world.clear_ofb();
mq::next_frame().await;
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}
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}
match drone_obj
.controller
.as_mut_any()
.downcast_mut::<drone::pidcontroller::PIDController>()
{
Some(cont) => {
let _ = cont.save_logs_to_csv("./pid_logs.csv");
}
None => {}
};
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}
fn add_objects(world: &mut World) {
for i in 0..1 {
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let body = world.register_body(
RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 50.0 + i as f32, 0.0])
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.rotation(vector![std::f32::consts::PI / 4.2, i as f32, i as f32])
.build(),
);
world.register_collider(
ColliderBuilder::cuboid(2.0, 2.0, 2.0)
.restitution(0.1)
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.build(),
body,
None,
);
}
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}