non working drone physics. No rotation
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parent
5ae4b38e16
commit
a8221eb90a
68
src/main.rs
68
src/main.rs
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@ -16,6 +16,11 @@ async fn main() {
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let mut world = World::default();
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let mut renderer = Renderer::new();
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renderer.light.set_location(
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vector![70.0, 150.0, -90.0].into(),
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vector![-0.4, -0.7, 0.6].into(),
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);
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// Physics Initialization
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world.register_free_collider(
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ColliderBuilder::cuboid(50.0, 5.0, 50.0)
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@ -23,9 +28,31 @@ async fn main() {
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.build(),
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None,
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);
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add_objects(&mut world);
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// add_objects(&mut world);
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//
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renderer.update_light(&world);
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let mut i = 0;
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let drone_rb_handle = world.register_body(
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RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 10.0, 0.0])
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.rotation(vector![0.1, 0.0, 0.0])
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.build(),
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);
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world.register_collider(
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ColliderBuilder::cuboid(5.0, 0.5, 5.0)
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.restitution(0.3)
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.build(),
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drone_rb_handle,
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None,
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);
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let motor_positions = [
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vector![5.0, 0.0, 5.0],
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vector![-5.0, 0.0, 5.0],
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vector![-5.0, 0.0, -5.0],
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vector![5.0, 0.0, -5.0],
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];
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let mut tick = 0;
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loop {
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renderer.update_camera();
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if mq::is_key_pressed(mq::KeyCode::L) {
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@ -48,15 +75,44 @@ async fn main() {
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// Physics Simulation
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world.step();
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{
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let drone_rb = world.bodies.get_mut(drone_rb_handle).unwrap();
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drone_rb.reset_forces(true);
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drone_rb.reset_torques(true);
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for (i, pos) in motor_positions.iter().enumerate() {
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// Thrust is applied upward at motor position
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let force = nalgebra::Vector3::new(0.0, drone_rb.mass() * 2.5, 0.0);
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// drone_rb.reset_forces(true);
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drone_rb.add_force_at_point(
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drone_rb.rotation().transform_vector(&force),
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point![pos.x, pos.y, pos.z],
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true,
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);
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// drone_rb.apply_force_at_point(force, *pos, true);
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// let torque = if i % 2 == 0 {
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// vector![0.0, 0.5, 0.0]
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// } else {
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// vector![0.0, 0.5, 0.0]
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// };
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// drone_rb.add_torque(torque, true);
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// println!("{:}", drone_rb.translation());
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}
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}
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renderer.draw(&mut world);
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mq::next_frame().await;
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i += 1;
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if i > 30 {
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if tick >= 30 {
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world.clear_ofb();
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renderer.update_light(&world);
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tick = 0;
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}
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tick += 1;
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mq::next_frame().await;
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}
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}
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