Cmake build system for esp32 #1
25
src/cmath.rs
25
src/cmath.rs
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@ -36,16 +36,25 @@ impl From<na::Vector3<f32>> for Vec3C {
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}
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}
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#[unsafe(no_mangle)]
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pub extern "C" fn apply_rot(vec_ptr: *const Vec3C, quat_ptr: *const QuatC) -> Vec3C{
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assert!(!vec_ptr.is_null());
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assert!(!quat_ptr.is_null());
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pub extern "C" fn apply_rot(vec_ptr: *const Vec3C, quat_ptr: *const QuatC) -> Vec3C {
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if vec_ptr.is_null() || quat_ptr.is_null() {
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return Vec3C { x: 0.0, y: 0.0, z: 0.0 };
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}
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unsafe {
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let quat: na::UnitQuaternion<f32> = std::ptr::read(quat_ptr).into();
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let v: na::Vector3<f32> = std::ptr::read(vec_ptr).into();
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return quat.transform_vector(&v).into();
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let v_raw = &*vec_ptr;
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let q_raw = &*quat_ptr;
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let v = na::Vector3::new(v_raw.x, v_raw.y, v_raw.z);
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let q = na::UnitQuaternion::from_quaternion(
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na::Quaternion::new(q_raw.w , q_raw.i, q_raw.j, q_raw.k)
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);
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let rotated = q.transform_vector(&v);
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Vec3C { x: rotated.x, y: rotated.y, z: rotated.z }
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}
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}
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