wtf
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@ -10,7 +10,7 @@ use rapier3d::prelude::*;
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use strum::IntoEnumIterator;
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use strum::IntoEnumIterator;
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mod ui;
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mod ui;
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const DEPTH_MAP_SIZE: u32 = 2048;
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const DEPTH_MAP_SIZE: u32 = 512;
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const LIGHT_PROJECTION_SIZE: f32 = 40.0;
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const LIGHT_PROJECTION_SIZE: f32 = 40.0;
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const LIGHT_NEAR: f32 = 50.0;
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const LIGHT_NEAR: f32 = 50.0;
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@ -20,8 +20,8 @@ impl MaterialUi {
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Self {
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Self {
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render_normals_bool: false,
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render_normals_bool: false,
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render_shadows_bool: true,
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render_shadows_bool: true,
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shadow_step_count: 1,
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shadow_step_count: 3,
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shadow_step_size: 1,
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shadow_step_size: 2,
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shadow_min_bias: 5.0,
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shadow_min_bias: 5.0,
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shadow_fac_bias: 1.0,
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shadow_fac_bias: 1.0,
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shadow_max_bias: 100.0,
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shadow_max_bias: 100.0,
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@ -69,7 +69,7 @@ void main() {
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app_color = normalize(abs(v_normal));
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app_color = normalize(abs(v_normal));
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}
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}
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else {
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else {
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app_color = normalize(color);
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app_color = color / 256;
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}
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}
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if (render_shadows_bool == 1) {
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if (render_shadows_bool == 1) {
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