From 1bc4559b498b59087c9cce0042051f74038062be Mon Sep 17 00:00:00 2001 From: Flima Desktop Date: Thu, 4 Dec 2025 08:01:54 +0000 Subject: [PATCH] wtf --- src/rendering.rs | 2 +- src/rendering/ui.rs | 4 ++-- src/shaders/shader.frag | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/rendering.rs b/src/rendering.rs index 36fdec7..56addf6 100644 --- a/src/rendering.rs +++ b/src/rendering.rs @@ -10,7 +10,7 @@ use rapier3d::prelude::*; use strum::IntoEnumIterator; mod ui; -const DEPTH_MAP_SIZE: u32 = 2048; +const DEPTH_MAP_SIZE: u32 = 512; const LIGHT_PROJECTION_SIZE: f32 = 40.0; const LIGHT_NEAR: f32 = 50.0; diff --git a/src/rendering/ui.rs b/src/rendering/ui.rs index a840cef..5f724e3 100644 --- a/src/rendering/ui.rs +++ b/src/rendering/ui.rs @@ -20,8 +20,8 @@ impl MaterialUi { Self { render_normals_bool: false, render_shadows_bool: true, - shadow_step_count: 1, - shadow_step_size: 1, + shadow_step_count: 3, + shadow_step_size: 2, shadow_min_bias: 5.0, shadow_fac_bias: 1.0, shadow_max_bias: 100.0, diff --git a/src/shaders/shader.frag b/src/shaders/shader.frag index 2257acd..1b4ebe9 100644 --- a/src/shaders/shader.frag +++ b/src/shaders/shader.frag @@ -69,7 +69,7 @@ void main() { app_color = normalize(abs(v_normal)); } else { - app_color = normalize(color); + app_color = color / 256; } if (render_shadows_bool == 1) {