NESpire/source/main.S

439 lines
9.2 KiB
ArmAsm

#include "nes.inc"
.string "PRG"
.globl main
main:
push {r4-r11, lr}
@ Allocate the state data structure from the stack and zero it out
mov r5, sp
sub sp, sp, #s_SIZE
bic sp, sp, #s_ALIGN - 1
mov r9, sp
sub sp, sp, #s_SIZE // Reserve space for state ADDED
mov r4, #0
mov r6, #s_SIZE
1: subs r6, r6, #4
str r4, [r9, r6]
bne 1b
str r5, [r9, #s_saved_sp]
@ Get our folder path
add r4, r9, #s_path
mov r2, r4
movs r0, r0 @ argc
ldrne r1, [r1] @ argv[0]
movnes r1, r1
beq 2f
1: ldrb r0, [r1], #1
strb r0, [r4], #1
teq r0, #'\'
teqne r0, #'/'
moveq r2, r4
movs r0, r0
bne 1b
2: str r2, [r9, #s_path_filename]
@ Check hardware type
ldr r0, =0x900A0000
ldr r0, [r0]
bic r0, #0xFF000000
cmp r0, #0x10
bne 1f
@ Non-CX
mov r0, #0xDC000000
add r0, #0x08
adr r1, interrupt_handler_noncx
mvn r2, #0
mov r3, #0
mov r4, #3
b 2f
1:
sub r0, #0x100
cmp r0, #0x001
bne unknown_hardware
@ CX
mov r0, #0xDC000000
add r0, #0x10
adr r1, interrupt_handler_cx
mov r2, #0
mov r3, #1
mov r4, #1
2:
str r0, [r9, #s_hw_irq_masks]
str r1, [r9, #s_hw_irq_handler]
str r2, [r9, #s_hw_keypad_invert]
str r3, [r9, #s_hw_color]
str r4, [r9, #s_frameskip]
bl init_interrupts
bl init_keypad
bl toggle_border
bl rom_menu
bl clear_screen
@ Set CPU to power-on state
mov cpu_a, #0
mov cpu_x, #0
mov cpu_y, #0
mov cpu_sp, #0x100 @ RESET will bring this to 0x1FD
mov cpu_flags, #0
@ Start CPU emulation
b reset
.globl exit_emulator
exit_emulator:
ldr r0, [r9, #s_prg_ptr]
swi e_free
bl restore_interrupts
unknown_hardware:
ldr sp, [r9, #s_saved_sp]
pop {r4-r11, pc}
init_interrupts:
str r9, [pc, #state_ptr - (.+8)]
msr cpsr_c, #0xD3 @ Interrupts off
@ Disable everything except the timer interrupt (IRQ 19)
ldr r0, [r9, #s_hw_irq_masks]
ldr r2, [r0]
str r2, [r9, #s_saved_irq_mask]
str r2, [r0, #4]
mov r2, #1 << 19
str r2, [r0]
@ Set the IRQ vector
mov r1, #0xA4000000
ldr r2, [r1, #0x38]
str r2, [r9, #s_saved_irq_handler]
ldr r2, [r9, #s_hw_irq_handler]
str r2, [r1, #0x38]
msr cpsr_c, #0x13 @ Interrupts on
bx lr
interrupt_handler_cx:
push {r0-r1, lr}
ldr r0, =0x900D0000
mov r1, #1
str r1, [r0, #0x0C]
b interrupt_handler_common
interrupt_handler_noncx:
push {r0-r1, lr}
mov r0, #0xDC000000
ldr r1, =0x900A0000
ldr lr, [r0, #0x24]
ldr lr, [r0, #0x28]
mov lr, #1
str lr, [r1, #0x20]
mov lr, #1 << 19
str lr, [r0, #0x04]
mov lr, #8
str lr, [r0, #0x2C]
interrupt_handler_common:
@ Advance the frame timer by 3/300 of a second
ldr r1, [pc, #state_ptr - (.+8)]
ldrb lr, [r1, #s_frame_timer]
add lr, lr, #3
strb lr, [r1, #s_frame_timer]
pop {r0-r1, lr}
subs pc, lr, #4
.pool
state_ptr:
.word 0
restore_interrupts:
msr cpsr_c, #0xD3 @ Interrupts off
ldr r0, [r9, #s_hw_irq_masks]
mvn r2, #0
str r2, [r0, #4]
ldr r2, [r9, #s_saved_irq_mask]
str r2, [r0]
mov r1, #0xA4000000
ldr r2, [r9, #s_saved_irq_handler]
str r2, [r1, #0x38]
bx lr
.globl newframe
newframe:
str lr, [sp, #-4]!
ldrb r0, [r9, #s_message_timer]
subs r0, #1
strplb r0, [r9, #s_message_timer]
ldr r0, [r9, #s_frameskip_cur]
ldr r10, [r9, #s_frameskip]
subs r0, r0, #1
addmi r0, r0, r10
str r0, [r9, #s_frameskip_cur]
mov r8, #0
pause_loop:
#define num_command_keys 14
@ Scan keypad
ldr r3, [r9, #s_hw_keypad_invert]
mov r4, #0
ldr r5, =0x900E0010
mov r6, #num_command_keys - 1
ldr r7, [r9, #s_keypad_command_map]
1: ldrb r0, [r7, r6]
and r1, r0, #0x60
ldr r1, [r5, r1, lsr #3]
eor r1, r3, r1, ror r0
and r1, #1
orr r4, r1, lsl r6
subs r6, #1
bpl 1b
ldr r5, [r9, #s_command_keys_pressed]
str r4, [r9, #s_command_keys_pressed]
bic r5, r4, r5
tst r5, #1 << 0; movne r10, #1
tst r5, #1 << 1; movne r10, #2
tst r5, #1 << 2; movne r10, #3
tst r5, #1 << 3; movne r10, #4
tst r5, #1 << 4; movne r10, #5
tst r5, #1 << 5; movne r10, #6
tst r5, #1 << 6; blne toggle_border @ B (Border)
tst r5, #1 << 7; mvnne r8, r8 @ P (Pause)
tst r5, #1 << 8; bne exit_emulator @ Q (Quit)
tst r5, #1 << 9; blne invert_colors @ R (Reverse)
tst r5, #1 << 10; blne sram_save @ S (Save SRAM)
tst r4, #1 << 11; bne fast_forward @ *
tst r5, #1 << 12; blne save_state
tst r5, #1 << 13; blne load_state
@ Keep looping until the frame timer reaches 5/300 (1/60) of a second
ldrb r0, [r9, #s_frame_timer]
subs r0, r0, #5
movcc r0, #0
mcrcc p15, 0, r0, c7, c0, 4
bcc pause_loop
strb r0, [r9, #s_frame_timer]
#ifdef DEBUG
bl fps_counter
#endif
movs r8, r8
bne pause_loop
fast_forward:
str r10, [r9, #s_frameskip]
mov lr, pc
ldr pc, [r9, #s_keypad_read_input]
str r0, [r9, #s_input_status]
ldr pc, [sp], #4
init_keypad:
str lr, [sp, #-4]!
@ Temporarily enable access to the ADC (if it wasn't enabled already)
@ and get the last read value from channel 3 (keypad type)
@ Would use the system call, but it wasn't present yet in Ndless 1.7
ldr r0, =0x900B0018
ldr r1, [r0]
bic r2, r1, #0x10
str r2, [r0]
mov r2, #0xC4000000
ldr r2, [r2, #0x170]
str r1, [r0]
sub r2, #0x40
cmp r2, #0x59 - 0x40
adrcc r2, touchpad_command_map
adrcs r2, clickpad_command_map
str r2, [r9, #s_keypad_command_map]
adrcc r2, touchpad_read_input
adrcs r2, clickpad_read_input
str r2, [r9, #s_keypad_read_input]
ldrcs pc, [sp], #4
mov r0, #0xFF
mov r1, #0xFF
adr r2, touchpad_info_page
swi e_touchpad_write
mov r0, #0x04
mov r1, #0x07
add r2, r9, #s_touchpad_size
swi e_touchpad_read
mov r0, #0xFF
mov r1, #0xFF
adr r2, touchpad_main_page
swi e_touchpad_write
ldr pc, [sp], #4
touchpad_info_page:
.byte 0x10
touchpad_main_page:
.byte 0x04
@ 1 2 3 4 5 6 B P Q R S * ^ x^2
clickpad_command_map:
.byte 0x17,0x15,0x13,0x27,0x25,0x23,0x64,0x28,0x26,0x24,0x22,0x31,0x49,0x39
touchpad_command_map:
.byte 0x17,0x64,0x13,0x27,0x56,0x23,0x45,0x22,0x21,0x20,0x16,0x48,0x49,0x29
.align 4
clickpad_read_input:
@ r2 = 0xFFFFFF00
mvn r2, #0xFF
@Load keypad state
@ loads address into r0
@ Each bit in the 900E0010-900E001F registers represents a key. Only bits 0 to 10 are used in each halfword. The mapping depends on the currently used keypad.
ldr r0, =0x900E0000
@ loads double word in (adress + 0x18) into r0
ldrd r0, [r0, #0x18]
@invert
ldr r3, [r9, #s_hw_keypad_invert]
eor r0, r3
eor r1, r3
@key mapping
tst r0, #1 << 25; orrne r2, r2, #0x08 @ Caps (Start)
tst r1, #1 << 7; orrne r2, r2, #0x01 @ Esc (A)
tst r1, #1 << 9; orrne r2, r2, #0x02 @ Tab (B)
tst r1, #1 << 16; orrne r2, r2, #0x10 @ Up
tst r1, #1 << 18; orrne r2, r2, #0x80 @ Right
tst r1, #1 << 20; orrne r2, r2, #0x20 @ Down
tst r1, #1 << 22; orrne r2, r2, #0x40 @ Left
tst r1, #1 << 24; orrne r2, r2, #0x04 @ Clear (Select)
mov r0, r2
bx lr
touchpad_read_input:
push {r4, lr}
mvn r4, #0xFF
ldr r0, =0x900E0000
ldrd r0, [r0, #0x18]
ldr r2, [r9, #s_hw_keypad_invert]
eor r0, r2
eor r1, r2
tst r1, #1 << 7; orrne r4, r4, #0x01 @ Esc (A)
tst r1, #1 << 9; orrne r4, r4, #0x02 @ Tab (B)
tst r0, #1 << 25; orrne r4, r4, #0x04 @ Clear (Select)
tst r1, #1 << 24; orrne r4, r4, #0x08 @ Caps (Start)
sub sp, #0x0C
mov r0, #0x02
mov r1, #0x0A
add r2, sp, #0x02
swi e_touchpad_read
movs r0, r0
beq 1f
ldrb r0, [sp, #0x0A]
tst r0, #0x01
beq 1f
ldrb r0, [sp, #0x02]
ldrb r1, [sp, #0x03]
ldrb r2, [r9, #s_touchpad_size]
ldrb r3, [r9, #s_touchpad_size+1]
orr r0, r1, r0, lsl #8
orr r2, r3, r2, lsl #8
add r0, r0, lsl #1
cmp r0, r2; orrcc r4, r4, #0x40 @ Left
cmp r0, r2, lsl #1; orrcs r4, r4, #0x80 @ Right
ldrb r0, [sp, #0x04]
ldrb r1, [sp, #0x05]
ldrb r2, [r9, #s_touchpad_size+2]
ldrb r3, [r9, #s_touchpad_size+3]
orr r0, r1, r0, lsl #8
orr r2, r3, r2, lsl #8
add r0, r0, lsl #1
cmp r0, r2; orrcc r4, r4, #0x20 @ Down
cmp r0, r2, lsl #1; orrcs r4, r4, #0x10 @ Up
1:
add sp, #0x0C
mov r0, r4
pop {r4, pc}
.pool
.extern write_save_state
save_state:
str lr, saved_state_cpu_status+56
adr lr, saved_state_cpu_status
stm lr, {r0-r13}
mrs r0, cpsr
str r0, saved_state_cpu_cpsr
mov r1, #s_SIZE
sub r2, r9, #s_SIZE
mov r3, r9
sstate_loop:
ldr r0, [r3]
str r0, [r2]
add r3, r3, #4
add r2, r2, #4
sub r1, r1, #4
cmp r1, #0
bne sstate_loop
mov r0, saved_state_cpu_status
str r1, saved_state_cpu_cpsr
bl write_save_state
ldr lr, saved_state_cpu_status+56 // subroutine return
load_state:
ldr r0, save_state_exists
cmp r0, #0
moveq pc,lr
mov r1, #s_SIZE
sub r3, r9, #s_SIZE
mov r2, r9
lstate_loop:
ldr r0, [r3]
str r0, [r2]
add r3, r3, #4
add r2, r2, #4
sub r1, r1, #4
cmp r1, #0
bne lstate_loop
ldr r0, saved_state_cpu_cpsr
msr cpsr_all, r0
adr lr, saved_state_cpu_status
ldm lr, {r0-r13,pc} // returns to previous instruction after save_state
save_state_exists: .word 0
saved_state_cpu_status:
.rept 15
.word 0
.endr
saved_state_cpu_cpsr:
.word 0
.pool