esp32_BNO08x/include/report/BNO08xRptGameRV.hpp

31 lines
747 B
C++

/**
* @file BNO08xRptGameRV.hpp
* @author Myles Parfeniuk
*/
#pragma once
#include "BNO08xRptRVGeneric.hpp"
/**
* @class BNO08xRptGameRV
*
* @brief Class to represent game rotation vector reports. (See Ref. Manual 6.5.19)
*/
class BNO08xRptGameRV : public BNO08xRptRVGeneric
{
public:
BNO08xRptGameRV(uint8_t ID, EventBits_t rpt_bit, BNO08xPrivateTypes::bno08x_sync_ctx_t* sync_ctx)
: BNO08xRptRVGeneric(ID, rpt_bit, sync_ctx)
{
}
bool tare(bool x = true, bool y = true, bool z = true);
bool tare_persist();
void tare_clear();
private:
void update_data(sh2_SensorValue_t* sensor_val) override;
static const constexpr char* TAG = "BNO08xRptGameRV";
};