/** * @file BNO08xRptGameRV.hpp * @author Myles Parfeniuk */ #pragma once #include "BNO08xRptRVGeneric.hpp" /** * @class BNO08xRptGameRV * * @brief Class to represent game rotation vector reports. (See Ref. Manual 6.5.19) */ class BNO08xRptGameRV : public BNO08xRptRVGeneric { public: BNO08xRptGameRV(uint8_t ID, EventBits_t rpt_bit, BNO08xPrivateTypes::bno08x_sync_ctx_t* sync_ctx) : BNO08xRptRVGeneric(ID, rpt_bit, sync_ctx) { } bool tare(bool x = true, bool y = true, bool z = true); bool tare_persist(); void tare_clear(); private: void update_data(sh2_SensorValue_t* sensor_val) override; static const constexpr char* TAG = "BNO08xRptGameRV"; };