use nalgebra as na; #[repr(C)] pub struct Vec3C { pub x: f32, pub y: f32, pub z: f32, } #[repr(C)] pub struct QuatC { pub i: f32, pub j: f32, pub k: f32, pub w: f32, } impl Into> for QuatC { fn into(self) -> na::UnitQuaternion { na::UnitQuaternion::from_quaternion(na::Quaternion::from_parts( self.w, na::vector![self.i, self.j, self.k], )) } } impl Into> for Vec3C { fn into(self) -> na::Vector3 { na::vector![self.x, self.y, self.z] } } impl From> for Vec3C { fn from(value: na::Vector3) -> Self { Vec3C { x: value.x, y: value.y, z: value.z } } } #[unsafe(no_mangle)] pub extern "C" fn apply_rot(vec_ptr: *const Vec3C, quat_ptr: *const QuatC) -> Vec3C{ assert!(!vec_ptr.is_null()); assert!(!quat_ptr.is_null()); unsafe { let quat: na::UnitQuaternion = std::ptr::read(quat_ptr).into(); let v: na::Vector3 = std::ptr::read(vec_ptr).into(); return quat.transform_vector(&v).into(); } } #[unsafe(no_mangle)] pub extern "C" fn multiply_vec_by(vec_ptr: *mut Vec3C, k: f32) { assert!(!vec_ptr.is_null()); unsafe { (*vec_ptr).x *= k; (*vec_ptr).y *= k; (*vec_ptr).z *= k; } } #[unsafe(no_mangle)] pub extern "C" fn add_to_vec(vec_ptr: *mut Vec3C, to_add_ptr: *const Vec3C){ assert!(!vec_ptr.is_null()); assert!(!to_add_ptr.is_null()); unsafe { (*vec_ptr).x += (*to_add_ptr).x; (*vec_ptr).y += (*to_add_ptr).y; (*vec_ptr).z += (*to_add_ptr).z; } }