separate repo
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commit
ede403613d
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@ -0,0 +1,21 @@
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[package]
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||||
name = "drone_controller"
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||||
version = "0.1.0"
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||||
edition = "2024"
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||||
|
||||
[dependencies]
|
||||
|
||||
nalgebra = { version = "0.34" }
|
||||
serde = { version = "1.0.228", features = ["serde_derive"] }
|
||||
toml = "0.9.8"
|
||||
|
||||
serde_with = "3"
|
||||
serde_json = "1.0.149"
|
||||
|
||||
clap = { version = "4", features = ["derive"] }
|
||||
|
||||
[lib]
|
||||
crate-type = ["lib", "cdylib"]
|
||||
|
||||
[build-dependencies]
|
||||
cbindgen = "0.29"
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||||
|
|
@ -0,0 +1,11 @@
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|||
extern crate cbindgen;
|
||||
|
||||
use std::env;
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||||
|
||||
fn main() {
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||||
let crate_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
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||||
|
||||
let _ = cbindgen::generate(crate_dir)
|
||||
.unwrap()
|
||||
.write_to_file("bindings.h");
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||||
}
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||||
|
|
@ -0,0 +1,36 @@
|
|||
# This is a template cbindgen.toml file with all of the default values.
|
||||
# Some values are commented out because their absence is the real default.
|
||||
#
|
||||
# See https://github.com/mozilla/cbindgen/blob/main/docs.md#cbindgentoml
|
||||
# for detailed documentation of every option here.
|
||||
|
||||
|
||||
language = "C++"
|
||||
|
||||
|
||||
include_guard = "my_bindings_h"
|
||||
autogen_warning = "/* Warning, this file is autogenerated by cbindgen. Don't modify this manually. */"
|
||||
include_version = true
|
||||
|
||||
|
||||
braces = "SameLine"
|
||||
line_length = 100
|
||||
tab_width = 2
|
||||
documentation = true
|
||||
documentation_style = "auto"
|
||||
documentation_length = "full"
|
||||
line_endings = "LF"
|
||||
|
||||
namespace = "dcont"
|
||||
|
||||
|
||||
style = "both"
|
||||
sort_by = "Name"
|
||||
usize_is_size_t = true
|
||||
|
||||
[export]
|
||||
include = []
|
||||
exclude = []
|
||||
# prefix = "DCONT_"
|
||||
item_types = []
|
||||
renaming_overrides_prefixing = false
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
use nalgebra::{vector, Vector3};
|
||||
use serde::Deserialize;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
pub struct ControllerStackConfig {
|
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/// PID for the rotation (angle → angular rate) layer
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||||
#[serde(default)]
|
||||
pub rotation_pid: PidConfig,
|
||||
|
||||
#[serde(default)]
|
||||
pub linvel_pid: PidConfig,
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||||
|
||||
#[serde(default)]
|
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pub position_pid: PidConfig,
|
||||
|
||||
/// PID for the angular rate (angular rate → torque) layer
|
||||
pub rate_pid: PidConfig,
|
||||
|
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/// Maximum angular rate (rad/s) that joystick input maps to
|
||||
pub max_rate: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct ControllerConfig {
|
||||
pub stack: ControllerStackConfig,
|
||||
|
||||
// For each motor, [Pitch, Roll, Yaw] (Rotation around x,y,z)
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||||
pub motor_map: [[f32; 3]; 4],
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|
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pub mass: f32,
|
||||
|
||||
// Per Motor
|
||||
pub max_thrust: f32,
|
||||
|
||||
// Per Motor
|
||||
pub max_torque: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Debug, Deserialize, Clone)]
|
||||
pub struct PidConfig {
|
||||
pub kp: [f32; 3],
|
||||
pub ki: [f32; 3],
|
||||
pub kd: [f32; 3],
|
||||
pub frequency: f32,
|
||||
}
|
||||
|
||||
impl PidConfig {
|
||||
pub fn p_vec(&self) -> Vector3<f32> {
|
||||
vector![self.kp[0], self.kp[1], self.kp[2]]
|
||||
}
|
||||
pub fn i_vec(&self) -> Vector3<f32> {
|
||||
vector![self.ki[0], self.ki[1], self.ki[2]]
|
||||
}
|
||||
pub fn d_vec(&self) -> Vector3<f32> {
|
||||
vector![self.kd[0], self.kd[1], self.kd[2]]
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
use nalgebra as na;
|
||||
use std::any::Any;
|
||||
|
||||
pub trait DroneController {
|
||||
// Allow downcast of trait -> class.
|
||||
//
|
||||
// This gives us the ability to have a Box<dyn DroneController>
|
||||
// And transform it into a pointer to its class.
|
||||
fn as_any(&self) -> &dyn Any;
|
||||
fn as_mut_any(&mut self) -> &mut dyn Any;
|
||||
|
||||
/*
|
||||
* Methods called by Drone, to transmit information to the controller.
|
||||
*/
|
||||
fn set_rotation(&mut self, _rotation: nalgebra::Unit<nalgebra::Quaternion<f32>>) {}
|
||||
fn set_angular_velocity(&mut self, _angvel: nalgebra::Vector3<f32>) {}
|
||||
|
||||
fn set_linvel(&mut self, _vel: na::Vector3<f32>) {}
|
||||
fn set_pos(&mut self, _pos: na::Vector3<f32>) {}
|
||||
fn set_time(&mut self, _time: f32) {}
|
||||
fn set_motor_characteristics(&self, _motor_characteristics: &MotorCharacteristics) {}
|
||||
|
||||
/*
|
||||
* Throttle should be between 0 and 1. Values will be by the Drone class.
|
||||
*/
|
||||
fn get_motor_throttles(&mut self) -> [f32; 4];
|
||||
}
|
||||
|
||||
/*
|
||||
* DefaultController just sets throttle to motor_throttle, a parameter passed to it on its contructor
|
||||
*/
|
||||
pub struct DefaultController {
|
||||
motor_throttle: f32,
|
||||
}
|
||||
|
||||
impl DefaultController {
|
||||
pub fn new(motor_speed: f32) -> DefaultController {
|
||||
return DefaultController {
|
||||
motor_throttle: motor_speed,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl DroneController for DefaultController {
|
||||
fn set_time(&mut self, _time: f32) {}
|
||||
fn set_motor_characteristics(&self, _motor_characteristics: &MotorCharacteristics) {}
|
||||
fn get_motor_throttles(&mut self) -> [f32; 4] {
|
||||
return [self.motor_throttle; 4];
|
||||
}
|
||||
|
||||
/*
|
||||
* These should be implemented like this for all the classes that implement DroneController
|
||||
* Works as an example implementation
|
||||
*/
|
||||
fn as_any(&self) -> &dyn Any {
|
||||
self
|
||||
}
|
||||
fn as_mut_any(&mut self) -> &mut dyn Any {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MotorCharacteristics {
|
||||
pub relative_motor_positions: [na::OPoint<f32, na::Const<3>>; 4],
|
||||
pub max_thrust: f32,
|
||||
pub max_torque: f32,
|
||||
pub time_constant: f32,
|
||||
}
|
||||
|
||||
impl Default for MotorCharacteristics {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
/*
|
||||
* Motor position indices
|
||||
* ^ - Front
|
||||
* |
|
||||
* |
|
||||
* 1 --- 0
|
||||
* | |
|
||||
* | |
|
||||
* 2 --- 3
|
||||
*/
|
||||
relative_motor_positions: [
|
||||
na::point![5.0, 5.0, 0.0],
|
||||
na::point![5.0, -5.0, 0.0],
|
||||
na::point![-5.0, -5.0, 0.0],
|
||||
na::point![-5.0, 5.0, 0.0],
|
||||
],
|
||||
max_thrust: 2.6,
|
||||
max_torque: 0.5,
|
||||
time_constant: 0.01,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,172 @@
|
|||
use std::fs::File;
|
||||
use std::io::{Read, Write};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct JoystickInput {
|
||||
pub throttle_input: f32,
|
||||
pub roll_input: f32,
|
||||
pub yaw_input: f32,
|
||||
pub pitch_input: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct PositionInput {
|
||||
pub lat: f32,
|
||||
pub long: f32,
|
||||
pub alt: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct AccelerationInput {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct VelocityInput {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct RotationInput {
|
||||
pub roll: f32,
|
||||
pub yaw: f32,
|
||||
pub pitch: f32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub enum ModeInput {
|
||||
#[default]
|
||||
Acro,
|
||||
Rotation,
|
||||
Acceleration,
|
||||
Velocity,
|
||||
Navigation,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct Input {
|
||||
#[serde(default)]
|
||||
pub joystick: JoystickInput,
|
||||
#[serde(default)]
|
||||
pub acceleration: AccelerationInput,
|
||||
#[serde(default)]
|
||||
pub rotation: RotationInput,
|
||||
#[serde(default)]
|
||||
pub velocity: VelocityInput,
|
||||
#[serde(default)]
|
||||
pub position: PositionInput,
|
||||
|
||||
pub mode: ModeInput,
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, Copy, serde::Serialize, serde::Deserialize)]
|
||||
pub struct InputRecord {
|
||||
input: Input,
|
||||
time: f32,
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, serde::Serialize, serde::Deserialize)]
|
||||
pub struct InputRecording {
|
||||
records: Vec<InputRecord>,
|
||||
}
|
||||
|
||||
impl InputRecording {
|
||||
pub fn save_to_file(&self, path: &str) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let json = serde_json::to_string_pretty(self)?;
|
||||
let mut file = File::create(path)?;
|
||||
file.write_all(json.as_bytes())?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn load_from_file(path: &str) -> Result<Self, Box<dyn std::error::Error>> {
|
||||
let mut file = File::open(path)?;
|
||||
let mut contents = String::new();
|
||||
file.read_to_string(&mut contents)?;
|
||||
let recording: Self = serde_json::from_str(&contents)?;
|
||||
Ok(recording)
|
||||
}
|
||||
|
||||
pub fn has_ended(&self, time: f32) -> bool {
|
||||
return self.records.last().unwrap_or(&InputRecord::default()).time < time;
|
||||
}
|
||||
pub fn get_input(&self, time: f32) -> Input {
|
||||
/*
|
||||
* Binary search returns index to element as OK, or where the element could be placed to
|
||||
* keep order as Err, so if result is Ok return that input, if its Err, return the previous
|
||||
* input if it exists, if it doesn't (because time is before the first action in the
|
||||
* recorded sequence, return an empty input)
|
||||
*/
|
||||
let res = self
|
||||
.records
|
||||
.binary_search_by(|probe| probe.time.total_cmp(&time));
|
||||
match res {
|
||||
Ok(res) => {
|
||||
return self
|
||||
.records
|
||||
.get(res)
|
||||
.unwrap_or(&InputRecord::default())
|
||||
.input;
|
||||
}
|
||||
Err(mut res) => {
|
||||
if res > 0 {
|
||||
res -= 1;
|
||||
}
|
||||
return self
|
||||
.records
|
||||
.get(0.max(res))
|
||||
.unwrap_or(&InputRecord::default())
|
||||
.input;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Current time should always be larger thant the last input records time.
|
||||
* This method is made for recording inputs in real time, not for retroactively adding
|
||||
*
|
||||
* Returns the addded Joystick Input
|
||||
*/
|
||||
pub fn add_input(&mut self, current_time: f32, inp: Input) -> Input {
|
||||
let input = inp;
|
||||
let last_input = self.records.last();
|
||||
match last_input {
|
||||
Some(last_record) => {
|
||||
if last_record.input != input {
|
||||
self.records.push(InputRecord {
|
||||
input,
|
||||
time: current_time,
|
||||
});
|
||||
}
|
||||
}
|
||||
None => {
|
||||
self.records.push(InputRecord {
|
||||
input,
|
||||
time: current_time,
|
||||
});
|
||||
}
|
||||
}
|
||||
return input;
|
||||
}
|
||||
}
|
||||
|
||||
impl JoystickInput {
|
||||
pub fn clamp(&self) -> JoystickInput {
|
||||
return JoystickInput {
|
||||
throttle_input: self.throttle_input.clamp(0.0, 1.0),
|
||||
yaw_input: self.yaw_input.clamp(-1.0, 1.0),
|
||||
pitch_input: self.pitch_input.clamp(-1.0, 1.0),
|
||||
roll_input: self.roll_input.clamp(-1.0, 1.0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,115 @@
|
|||
use nalgebra::{self as na, Quaternion, Unit};
|
||||
|
||||
pub mod config;
|
||||
pub mod controller;
|
||||
pub mod input;
|
||||
pub mod stacked;
|
||||
|
||||
pub use config::*;
|
||||
pub use controller::*;
|
||||
pub use input::*;
|
||||
pub use stacked::*;
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn create(c: config::ControllerConfig) -> *mut StackedController {
|
||||
return Box::into_raw(Box::new(StackedController::new(c)));
|
||||
}
|
||||
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub unsafe extern "C" fn destroy(ptr: *mut ControllerConfig) {
|
||||
assert!(!ptr.is_null());
|
||||
let _x = unsafe { Box::from_raw(ptr) };
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct MotorThrottles {
|
||||
pub values: [f32; 4],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct Vec3C {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
impl Into<na::Vector3<f32>> for Vec3C {
|
||||
fn into(self) -> na::Vector3<f32> {
|
||||
na::vector![self.x, self.y, self.z]
|
||||
}
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn get_throttles(ptr: *mut StackedController) -> MotorThrottles {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
return MotorThrottles {
|
||||
values: controller.get_motor_throttles(),
|
||||
};
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn set_cur_time(ptr: *mut StackedController, time: f32) {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
controller.set_time(time);
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn set_input(ptr: *mut StackedController, inp: Input) {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
controller.set_input(inp);
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn set_cur_rot(ptr: *mut StackedController, parts: Vec3C, scalar: f32) {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
let quat: na::UnitQuaternion<f32> =
|
||||
na::UnitQuaternion::from_quaternion(Quaternion::from_parts(scalar, parts.into()));
|
||||
controller.set_rotation(quat);
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn set_cur_angvel(ptr: *mut StackedController, angvel: Vec3C) {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
controller.set_angular_velocity(angvel.into());
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn set_cur_linvel(ptr: *mut StackedController, vel: Vec3C) {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
controller.set_linvel(vel.into());
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn set_cur_pos(ptr: *mut StackedController, pos: Vec3C) {
|
||||
let controller = unsafe {
|
||||
assert!(!ptr.is_null());
|
||||
&mut *ptr
|
||||
};
|
||||
|
||||
controller.set_pos(pos.into());
|
||||
}
|
||||
|
|
@ -0,0 +1,159 @@
|
|||
#![allow(dead_code)]
|
||||
|
||||
use nalgebra as na;
|
||||
use std::{any::Any, f32};
|
||||
|
||||
use crate::input::ModeInput;
|
||||
use crate::stacked::modules::ModuleRuntime;
|
||||
use crate::{input::Input, DroneController};
|
||||
|
||||
use crate::config::*;
|
||||
|
||||
pub mod mixer;
|
||||
pub mod modules;
|
||||
|
||||
use mixer::MotorMixer;
|
||||
use modules::*;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct DroneState {
|
||||
pub rotation: na::UnitQuaternion<f32>,
|
||||
pub angvel: na::Vector3<f32>,
|
||||
pub linvel: na::Vector3<f32>,
|
||||
pub position: na::Vector3<f32>,
|
||||
pub mass: f32,
|
||||
}
|
||||
|
||||
pub struct StackedController {
|
||||
pub rotation_rt: ModuleRuntime<RotationController>,
|
||||
pub rate_rt: ModuleRuntime<AngularRateController>,
|
||||
pub linaccel_rt: ModuleRuntime<AccelerationController>,
|
||||
pub linvel_rt: ModuleRuntime<VelocityController>,
|
||||
|
||||
mixer: MotorMixer,
|
||||
config: ControllerConfig,
|
||||
|
||||
// State
|
||||
drone_state: DroneState,
|
||||
input: Input,
|
||||
last_time: f32,
|
||||
current_time: f32,
|
||||
}
|
||||
|
||||
impl StackedController {
|
||||
pub fn new(config: ControllerConfig) -> Self {
|
||||
let min_throttle = 0.0;
|
||||
let max_throttle = 1.0;
|
||||
|
||||
let lin_vel_ctrl = VelocityController::new(PidProcessor::new(&config.stack.linvel_pid));
|
||||
let lin_accel_ctrl =
|
||||
AccelerationController::new(max_throttle, min_throttle, config.max_thrust);
|
||||
let rotation_ctrl = RotationController::new(PidProcessor::new(&config.stack.rotation_pid));
|
||||
let rate_ctrl = AngularRateController::new(PidProcessor::new(&config.stack.rate_pid));
|
||||
|
||||
Self {
|
||||
linaccel_rt: ModuleRuntime::new(lin_accel_ctrl, config.stack.rotation_pid.frequency),
|
||||
rotation_rt: ModuleRuntime::new(rotation_ctrl, config.stack.rotation_pid.frequency),
|
||||
rate_rt: ModuleRuntime::new(rate_ctrl, config.stack.rate_pid.frequency),
|
||||
linvel_rt: ModuleRuntime::new(lin_vel_ctrl, config.stack.linvel_pid.frequency),
|
||||
mixer: MotorMixer {
|
||||
motor_map: config.motor_map,
|
||||
min_throttle: 0.0,
|
||||
max_throttle: 1.0,
|
||||
mixing_mode: mixer::MotorMixingMode::default(),
|
||||
},
|
||||
|
||||
drone_state: DroneState {
|
||||
rotation: na::UnitQuaternion::identity(),
|
||||
mass: config.mass,
|
||||
..Default::default()
|
||||
},
|
||||
input: Input::default(),
|
||||
last_time: 0.0,
|
||||
current_time: 0.0,
|
||||
|
||||
config: config, // Keep config copy for future uses
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_input(&mut self, inp: Input) {
|
||||
self.input = inp;
|
||||
}
|
||||
}
|
||||
|
||||
impl DroneController for StackedController {
|
||||
fn set_rotation(&mut self, rot: na::UnitQuaternion<f32>) {
|
||||
self.drone_state.rotation = rot;
|
||||
}
|
||||
|
||||
fn set_angular_velocity(&mut self, vel: na::Vector3<f32>) {
|
||||
self.drone_state.angvel = vel;
|
||||
}
|
||||
|
||||
fn set_linvel(&mut self, vel: na::Vector3<f32>) {
|
||||
self.drone_state.linvel = vel;
|
||||
}
|
||||
|
||||
fn set_pos(&mut self, pos: na::Vector3<f32>) {
|
||||
self.drone_state.position = pos;
|
||||
}
|
||||
|
||||
fn set_time(&mut self, t: f32) {
|
||||
self.last_time = self.current_time;
|
||||
self.current_time = t;
|
||||
}
|
||||
|
||||
fn get_motor_throttles(&mut self) -> [f32; 4] {
|
||||
let frame_dt = (self.current_time - self.last_time).max(0.0);
|
||||
let mut throttle = self.input.joystick.throttle_input;
|
||||
|
||||
let angular_rate_setpoint = if self.input.mode != ModeInput::Acro {
|
||||
let rotation_setpoint = if self.input.mode != ModeInput::Rotation {
|
||||
let lin_accel_setpoint = if self.input.mode != ModeInput::Acceleration {
|
||||
panic!("Not Implemented")
|
||||
} else {
|
||||
Acceleration(na::vector![
|
||||
self.input.acceleration.x,
|
||||
self.input.acceleration.y,
|
||||
self.input.acceleration.z
|
||||
])
|
||||
};
|
||||
let ret = self
|
||||
.linaccel_rt
|
||||
.update(lin_accel_setpoint, &self.drone_state, frame_dt);
|
||||
throttle = ret.1 .0;
|
||||
ret.0
|
||||
} else {
|
||||
// println!("Rotation!");
|
||||
Rotation(na::vector![
|
||||
self.input.rotation.roll,
|
||||
self.input.rotation.pitch,
|
||||
self.input.rotation.yaw,
|
||||
])
|
||||
};
|
||||
self.rotation_rt
|
||||
.update(rotation_setpoint, &self.drone_state, frame_dt)
|
||||
} else {
|
||||
AngularRate(
|
||||
na::vector![
|
||||
self.input.joystick.roll_input,
|
||||
self.input.joystick.pitch_input,
|
||||
self.input.joystick.yaw_input,
|
||||
] * self.config.stack.max_rate,
|
||||
)
|
||||
};
|
||||
|
||||
let torque = self
|
||||
.rate_rt
|
||||
.update(angular_rate_setpoint, &self.drone_state, frame_dt);
|
||||
|
||||
self.mixer.mix(throttle, torque.0)
|
||||
}
|
||||
|
||||
fn as_any(&self) -> &dyn Any {
|
||||
self
|
||||
}
|
||||
fn as_mut_any(&mut self) -> &mut dyn Any {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,234 @@
|
|||
use nalgebra as na;
|
||||
|
||||
pub enum MotorMixingMode {
|
||||
ThrottleAuthority,
|
||||
NoTorqueScalling,
|
||||
ThrottleAuthorityReasonable { min_scale: f32 },
|
||||
}
|
||||
impl Default for MotorMixingMode {
|
||||
fn default() -> Self {
|
||||
Self::ThrottleAuthorityReasonable { min_scale: 0.1 }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MotorMixer {
|
||||
pub motor_map: [[f32; 3]; 4], // roll, pitch, yaw
|
||||
pub min_throttle: f32,
|
||||
pub max_throttle: f32,
|
||||
pub mixing_mode: MotorMixingMode,
|
||||
}
|
||||
|
||||
impl MotorMixer {
|
||||
pub fn mix(&self, throttle: f32, torque: na::Vector3<f32>) -> [f32; 4] {
|
||||
use MotorMixingMode::*;
|
||||
match self.mixing_mode {
|
||||
ThrottleAuthority => {
|
||||
return self.mix_throttle_authority(throttle, torque).0;
|
||||
}
|
||||
NoTorqueScalling => {
|
||||
return self.mix_no_torque_scalling(throttle, torque).0;
|
||||
}
|
||||
ThrottleAuthorityReasonable { min_scale } => {
|
||||
return self
|
||||
.mix_throttle_authority_reasonable(throttle, torque, min_scale)
|
||||
.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_delta(&self, torque: na::Vector3<f32>) -> [f32; 4] {
|
||||
let mut delta = [0.0f32; 4];
|
||||
|
||||
for i in 0..4 {
|
||||
delta[i] = self.motor_map[i][0] * torque.x
|
||||
+ self.motor_map[i][1] * torque.y
|
||||
+ self.motor_map[i][2] * torque.z;
|
||||
}
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
/// Unlike ThrottleAuthority, this implementation has a minimum scale.
|
||||
/// That makes sure our torque is never below min_scale * torque.
|
||||
///
|
||||
/// Throttle still has authority, this is, torque is limited by the throttle, but within reason, which makes it "reasonable"
|
||||
///
|
||||
/// Avoids the downside of the previous implementation: At 100% Throttle, Torque would always be 0. This lowers the actual throttle.
|
||||
pub fn mix_throttle_authority_reasonable(
|
||||
&self,
|
||||
throttle: f32,
|
||||
torque: na::Vector3<f32>,
|
||||
min_scale: f32,
|
||||
) -> ([f32; 4], bool) {
|
||||
let mut delta = self.compute_delta(torque);
|
||||
let throttle_range_len = self.max_throttle - self.min_throttle;
|
||||
|
||||
delta.iter_mut().for_each(|x| *x *= 0.25);
|
||||
|
||||
let mut scale = 1.0f32;
|
||||
|
||||
for i in 0..4 {
|
||||
if delta[i] > 0.0 {
|
||||
scale = scale.min((self.max_throttle - throttle) / delta[i]);
|
||||
} else if delta[i] < 0.0 {
|
||||
scale = scale.min((self.min_throttle - throttle) / delta[i]);
|
||||
}
|
||||
}
|
||||
|
||||
scale = scale.clamp(min_scale, 1.0);
|
||||
|
||||
let mut max_delta = scale * delta.into_iter().reduce(f32::max).unwrap_or(0.0);
|
||||
let mut min_delta = scale * delta.into_iter().reduce(f32::min).unwrap_or(0.0);
|
||||
let delta_dif = max_delta - min_delta;
|
||||
|
||||
if delta_dif > throttle_range_len {
|
||||
scale *= throttle_range_len / delta_dif * 0.99;
|
||||
max_delta *= throttle_range_len / delta_dif * 0.99;
|
||||
min_delta *= throttle_range_len / delta_dif * 0.99;
|
||||
}
|
||||
|
||||
let lim_throttle = throttle.clamp(
|
||||
self.min_throttle + min_delta.abs(),
|
||||
self.max_throttle - max_delta.abs(),
|
||||
);
|
||||
|
||||
let mut motors = [0.0f32; 4];
|
||||
for i in 0..4 {
|
||||
motors[i] = lim_throttle + delta[i] * scale;
|
||||
}
|
||||
|
||||
let saturated = scale < 1.0;
|
||||
|
||||
(motors, saturated)
|
||||
}
|
||||
|
||||
pub fn mix_attitude_authority(&self, throttle: f32, torque: na::Vector3<f32>) -> [f32; 4] {
|
||||
return self
|
||||
.mix_throttle_authority_reasonable(throttle, torque, 1.0)
|
||||
.0;
|
||||
}
|
||||
|
||||
///
|
||||
/// Made by Chatgpt, unreliable as hell. Deltas try to fit within throttle,
|
||||
/// so if throttle is the max, will simply not apply deltas. Shouldn't be used.
|
||||
///
|
||||
/// Will actually kind of work if throttle_min + delta < throttle < throttle_max - delta,
|
||||
/// Where delta is a value of headroom added so that we always have room to create torque
|
||||
///
|
||||
pub fn mix_throttle_authority(
|
||||
&self,
|
||||
throttle: f32,
|
||||
torque: na::Vector3<f32>,
|
||||
) -> ([f32; 4], bool) {
|
||||
let mut delta = [0.0f32; 4];
|
||||
|
||||
// 1. Torque-only contribution
|
||||
for i in 0..4 {
|
||||
delta[i] = self.motor_map[i][0] * torque.x
|
||||
+ self.motor_map[i][1] * torque.y
|
||||
+ self.motor_map[i][2] * torque.z;
|
||||
}
|
||||
|
||||
// 2. Compute allowable scaling
|
||||
let mut scale = 1.0f32;
|
||||
|
||||
for i in 0..4 {
|
||||
if delta[i] > 0.0 {
|
||||
scale = scale.min((self.max_throttle - throttle) / delta[i]);
|
||||
} else if delta[i] < 0.0 {
|
||||
scale = scale.min((self.min_throttle - throttle) / delta[i]);
|
||||
}
|
||||
}
|
||||
|
||||
scale = scale.clamp(0.0, 1.0);
|
||||
|
||||
// 3. Apply
|
||||
let mut motors = [0.0f32; 4];
|
||||
for i in 0..4 {
|
||||
motors[i] = throttle + scale * delta[i];
|
||||
}
|
||||
|
||||
let saturated = scale < 1.0;
|
||||
(motors, saturated)
|
||||
}
|
||||
|
||||
/// Bad, not mine, used for testing and comparison
|
||||
pub fn mix_no_torque_scalling(
|
||||
&self,
|
||||
throttle: f32,
|
||||
torque: na::Vector3<f32>,
|
||||
) -> ([f32; 4], bool) {
|
||||
let mut motors = [0.0f32; 4];
|
||||
|
||||
// --------------------------------------------------
|
||||
// 1. Raw mix: throttle + torque deltas
|
||||
// --------------------------------------------------
|
||||
for i in 0..4 {
|
||||
let delta = self.motor_map[i][0] * torque.x
|
||||
+ self.motor_map[i][1] * torque.y
|
||||
+ self.motor_map[i][2] * torque.z;
|
||||
|
||||
motors[i] = throttle + delta;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
// 2. Find saturation
|
||||
// --------------------------------------------------
|
||||
let mut max_motor = f32::MIN;
|
||||
let mut min_motor = f32::MAX;
|
||||
|
||||
for &m in motors.iter() {
|
||||
max_motor = max_motor.max(m);
|
||||
min_motor = min_motor.min(m);
|
||||
}
|
||||
|
||||
let mut saturated = false;
|
||||
|
||||
// --------------------------------------------------
|
||||
// 3. Thrust-priority correction (shift down)
|
||||
// Preserves all torque differences
|
||||
// --------------------------------------------------
|
||||
if max_motor > self.max_throttle {
|
||||
let excess = max_motor - self.max_throttle;
|
||||
for m in motors.iter_mut() {
|
||||
*m -= excess;
|
||||
}
|
||||
saturated = true;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
// 4. Recompute minimum after shift
|
||||
// --------------------------------------------------
|
||||
min_motor = f32::MAX;
|
||||
for &m in motors.iter() {
|
||||
min_motor = min_motor.min(m);
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
// 5. Bottom correction (shift up if possible)
|
||||
// Still preserves torque
|
||||
// --------------------------------------------------
|
||||
if min_motor < self.min_throttle {
|
||||
let deficit = self.min_throttle - min_motor;
|
||||
for m in motors.iter_mut() {
|
||||
*m += deficit;
|
||||
}
|
||||
saturated = true;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
// 6. Final clamp (last resort — torque may be lost)
|
||||
// --------------------------------------------------
|
||||
for m in motors.iter_mut() {
|
||||
if *m > self.max_throttle {
|
||||
*m = self.max_throttle;
|
||||
saturated = true;
|
||||
} else if *m < self.min_throttle {
|
||||
*m = self.min_throttle;
|
||||
saturated = true;
|
||||
}
|
||||
}
|
||||
|
||||
(motors, saturated)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,117 @@
|
|||
use crate::DroneState;
|
||||
use crate::PidConfig;
|
||||
use nalgebra as na;
|
||||
|
||||
pub mod acceleration;
|
||||
pub mod angular_rate;
|
||||
pub mod rotation;
|
||||
pub mod velocity;
|
||||
|
||||
pub use acceleration::AccelerationController;
|
||||
pub use angular_rate::AngularRateController;
|
||||
pub use rotation::RotationController;
|
||||
pub use velocity::VelocityController;
|
||||
|
||||
pub trait ControllerModule {
|
||||
type Input: Clone + Default;
|
||||
type Output: Clone + Default;
|
||||
|
||||
fn process(&mut self, input: Self::Input, state: &DroneState, dt: f32) -> Self::Output;
|
||||
}
|
||||
|
||||
pub struct ModuleRuntime<C>
|
||||
where
|
||||
C: ControllerModule,
|
||||
{
|
||||
pub module: C,
|
||||
pub target_dt: f32,
|
||||
pub accumulated_time: f32,
|
||||
pub last_output: Option<C::Output>,
|
||||
}
|
||||
|
||||
impl<C> ModuleRuntime<C>
|
||||
where
|
||||
C: ControllerModule,
|
||||
{
|
||||
pub fn update(&mut self, input: C::Input, state: &DroneState, dt: f32) -> C::Output {
|
||||
self.accumulated_time += dt;
|
||||
|
||||
if self.accumulated_time >= self.target_dt {
|
||||
self.accumulated_time = 0.0;
|
||||
|
||||
let output = self.module.process(input, state, self.target_dt);
|
||||
self.last_output = Some(output.clone());
|
||||
output
|
||||
} else {
|
||||
self.last_output
|
||||
.as_ref()
|
||||
.unwrap_or(&C::Output::default())
|
||||
.clone()
|
||||
}
|
||||
}
|
||||
pub fn new(module: C, frequency: f32) -> Self {
|
||||
Self {
|
||||
module,
|
||||
target_dt: 1.0 / frequency,
|
||||
accumulated_time: 0.0,
|
||||
last_output: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Position(pub na::Vector3<f32>); // meters
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Velocity(pub na::Vector3<f32>); // m/s
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Acceleration(pub na::Vector3<f32>); // m/s
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Rotation(pub na::Vector3<f32>); // radians
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct AngularRate(pub na::Vector3<f32>); // rad/s
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Torque(pub na::Vector3<f32>); // control output
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Throttle(pub f32);
|
||||
|
||||
pub struct PidProcessor {
|
||||
kp: na::Vector3<f32>,
|
||||
ki: na::Vector3<f32>,
|
||||
kd: na::Vector3<f32>,
|
||||
integral: na::Vector3<f32>,
|
||||
last_error: na::Vector3<f32>,
|
||||
}
|
||||
|
||||
impl PidProcessor {
|
||||
pub fn new(c: &PidConfig) -> Self {
|
||||
Self {
|
||||
kp: c.p_vec(),
|
||||
ki: c.i_vec(),
|
||||
kd: c.d_vec(),
|
||||
integral: na::Vector3::zeros(),
|
||||
last_error: na::Vector3::zeros(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(
|
||||
&mut self,
|
||||
target: na::Vector3<f32>,
|
||||
current: na::Vector3<f32>,
|
||||
dt: f32,
|
||||
) -> na::Vector3<f32> {
|
||||
let error = target - current;
|
||||
self.integral += error * dt;
|
||||
let derivative = (error - self.last_error) / dt;
|
||||
self.last_error = error;
|
||||
|
||||
error.component_mul(&self.kp)
|
||||
+ self.integral.component_mul(&self.ki)
|
||||
+ derivative.component_mul(&self.kd)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
use crate::stacked::modules::*;
|
||||
|
||||
pub struct AccelerationController {
|
||||
max_throttle: f32,
|
||||
min_throttle: f32,
|
||||
throttle_thrust_multiplier: f32,
|
||||
}
|
||||
|
||||
impl AccelerationController {
|
||||
pub fn new(max_throttle: f32, min_throttle: f32, throttle_thrust_multiplier: f32) -> Self {
|
||||
Self {
|
||||
max_throttle,
|
||||
min_throttle,
|
||||
throttle_thrust_multiplier,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ControllerModule for AccelerationController {
|
||||
type Input = Acceleration;
|
||||
type Output = (Rotation, Throttle);
|
||||
|
||||
fn process(
|
||||
&mut self,
|
||||
input: Acceleration,
|
||||
state: &DroneState,
|
||||
_dt: f32,
|
||||
) -> (Rotation, Throttle) {
|
||||
// Thrust is on the Body Up direction
|
||||
let body_up = na::Vector3::z();
|
||||
|
||||
let gravity_compensation = na::vector![0.0, 0.0, 9.8];
|
||||
// F=ma
|
||||
let desired_force_vec = (input.0 + gravity_compensation) * state.mass;
|
||||
|
||||
// 3. Find rotation to align Body-Z with Desired-Thrust-Vector
|
||||
let rotation =
|
||||
na::UnitQuaternion::rotation_between(&body_up, &desired_force_vec.normalize())
|
||||
.unwrap_or(state.rotation);
|
||||
|
||||
let total_max_thrust = self.throttle_thrust_multiplier * 4.0;
|
||||
let throttle = (desired_force_vec.norm() / total_max_thrust)
|
||||
.clamp(self.min_throttle, self.max_throttle);
|
||||
|
||||
(Rotation(rotation.scaled_axis()), Throttle(throttle))
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
use crate::stacked::modules::*;
|
||||
|
||||
pub struct AngularRateController {
|
||||
pid: PidProcessor,
|
||||
}
|
||||
|
||||
impl AngularRateController {
|
||||
pub fn new(pid: PidProcessor) -> Self {
|
||||
Self { pid }
|
||||
}
|
||||
}
|
||||
|
||||
impl ControllerModule for AngularRateController {
|
||||
type Input = AngularRate;
|
||||
type Output = Torque;
|
||||
|
||||
fn process(&mut self, input: AngularRate, state: &DroneState, dt: f32) -> Torque {
|
||||
// Scale normalized rate command
|
||||
let target_rate = input.0;
|
||||
|
||||
let output = self.pid.update(target_rate, state.angvel, dt);
|
||||
|
||||
Torque(output)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
use nalgebra::UnitQuaternion;
|
||||
|
||||
use crate::stacked::modules::*;
|
||||
|
||||
pub struct RotationController {
|
||||
pid: PidProcessor,
|
||||
}
|
||||
impl RotationController {
|
||||
pub fn new(pid: PidProcessor) -> Self {
|
||||
Self { pid }
|
||||
}
|
||||
}
|
||||
|
||||
impl ControllerModule for RotationController {
|
||||
type Input = Rotation;
|
||||
type Output = AngularRate;
|
||||
|
||||
fn process(&mut self, input: Rotation, state: &DroneState, dt: f32) -> AngularRate {
|
||||
let target_rot = UnitQuaternion::from_scaled_axis(input.0);
|
||||
|
||||
let error_quat = state.rotation.rotation_to(&target_rot);
|
||||
|
||||
let error_vector = error_quat.scaled_axis();
|
||||
|
||||
let output = self.pid.update(error_vector, na::Vector3::zeros(), dt);
|
||||
|
||||
AngularRate(state.rotation.inverse_transform_vector(&output))
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
use crate::stacked::modules::*;
|
||||
|
||||
pub struct VelocityController {
|
||||
pid: PidProcessor,
|
||||
}
|
||||
|
||||
impl VelocityController {
|
||||
pub fn new(pid: PidProcessor) -> Self {
|
||||
Self { pid }
|
||||
}
|
||||
}
|
||||
|
||||
impl ControllerModule for VelocityController {
|
||||
type Input = Velocity;
|
||||
type Output = Acceleration;
|
||||
|
||||
fn process(&mut self, input: Velocity, state: &DroneState, dt: f32) -> Acceleration {
|
||||
let target_rate = input.0;
|
||||
|
||||
let output = self.pid.update(target_rate, state.linvel, dt);
|
||||
Acceleration(output)
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue