Updated Comments about sleep()
Clarification that after using sleep(), wake() must be the first function used to communicate with the flash chip. If this isn't the case, a noisy MISO line can cause the code to hang in the while(busy) loop in the command() function. This is a "fix" for "gitHub bug #26".
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SPIFlash.cpp
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SPIFlash.cpp
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@ -38,8 +38,15 @@ uint8_t SPIFlash::UNIQUEID[8];
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/// IMPORTANT: NAND FLASH memory requires erase before write, because
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/// it can only transition from 1s to 0s and only the erase command can reset all 0s to 1s
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/// See http://en.wikipedia.org/wiki/Flash_memory
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/// The smallest range that can be erased is a sector (4K, 32K, 64K); there is also a chip erase command
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/// See http://en.wikipedia.org/wiki/Flash_memory
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/// The smallest range that can be erased is a sector (4K, 32K, 64K); there is also a chip erase command
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/// IMPORTANT: When flash chip is powered down, aka sleeping, the only command it will respond to is
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/// Release Power-down / Device ID (ABh), per section 8.2.19 of the W25X40CL datasheet.
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/// This means after using the sleep() function of this library, wake() must be the first
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/// function called. If other commands are used, the flash chip will ignore the commands.
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/// The risk is that the code can hang if there is noise/static on the MISO line,
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/// specifically noise/static that would evaluate to HIGH or 1.
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/// Constructor. JedecID is optional but recommended, since this will ensure that the device is present and has a valid response
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/// get this from the datasheet of your flash chip
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@ -180,11 +187,14 @@ void SPIFlash::command(uint8_t cmd, boolean isWrite){
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command(SPIFLASH_WRITEENABLE); // Write Enable
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unselect();
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}
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//wait for any write/erase to complete
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// wait for any write/erase to complete
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// a time limit cannot really be added here without it being a very large safe limit
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// that is because some chips can take several seconds to carry out a chip erase or other similar multi block or entire-chip operations
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// a recommended alternative to such situations where chip can be or not be present is to add a 10k or similar weak pulldown on the
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// open drain MISO input which can read noise/static and hence return a non 0 status byte, causing the while() to hang when a flash chip is not present
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//
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// Note: If the MISO line is high, busy() will return true.
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// This can be a problem and cause the code to hang when there is noise/static on MISO data line when:
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// 1) There is no flash chip connected
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// 2) The flash chip connected is powered down, aka sleeping.
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if (cmd != SPIFLASH_WAKE) while(busy());
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select();
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SPI.transfer(cmd);
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@ -305,4 +315,4 @@ void SPIFlash::wakeup() {
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/// cleanup
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void SPIFlash::end() {
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SPI.end();
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}
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}
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