before fix with new files
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@ -0,0 +1,42 @@
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use nalgebra as na;
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pub struct MotorMixer {
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pub motor_map: [[f32; 3]; 4], // roll, yaw, pitch
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pub min_throttle: f32,
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pub max_throttle: f32,
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}
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impl MotorMixer {
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pub fn mix(&self, throttle: f32, desired: na::Vector3<f32>) -> ([f32; 4], bool) {
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let mut delta = [0.0f32; 4];
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// 1. Torque-only contribution
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for i in 0..4 {
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delta[i] = self.motor_map[i][0] * desired.x
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+ self.motor_map[i][1] * desired.y
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+ self.motor_map[i][2] * desired.z;
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}
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// 2. Compute allowable scaling
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let mut scale = 1.0f32;
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for i in 0..4 {
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if delta[i] > 0.0 {
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scale = scale.min((self.max_throttle - throttle) / delta[i]);
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} else if delta[i] < 0.0 {
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scale = scale.min((self.min_throttle - throttle) / delta[i]);
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}
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}
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scale = scale.clamp(0.0, 1.0);
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// 3. Apply
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let mut motors = [0.0f32; 4];
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for i in 0..4 {
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motors[i] = throttle + scale * delta[i];
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}
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let saturated = scale < 1.0;
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(motors, saturated)
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}
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}
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@ -0,0 +1,94 @@
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use crate::config::PidConfig;
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use crate::drone::stacked::DroneState;
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use nalgebra as na;
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pub enum ControllerModule {
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Rate {
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processor: PidProcessor,
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max_rate: f32,
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},
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Angle {
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processor: PidProcessor,
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max_angle: f32,
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},
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}
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impl ControllerModule {
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pub fn process(
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&mut self,
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setpoint: na::Vector3<f32>,
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state: &DroneState,
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dt: f32,
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is_first_layer: bool,
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) -> na::Vector3<f32> {
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match self {
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ControllerModule::Angle {
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processor,
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max_angle,
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} => {
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// Setpoint is -1.0..1.0, scale it to target Radians
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let target_angles = setpoint * *max_angle;
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let (r, p, y) = state.rotation.euler_angles();
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let current_angles = na::vector![r, y, p];
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// Output of Angle PID = Desired Angular Velocity
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processor.update(target_angles, current_angles, dt)
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}
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ControllerModule::Rate {
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processor,
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max_rate,
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} => {
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// If Rate is the start of the chain (Acro mode), scale the joystick.
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// If it's the second layer, the setpoint is already a velocity from the Angle layer.
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let target_velocity = if is_first_layer {
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setpoint * *max_rate
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} else {
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setpoint
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};
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let rot = state.rotation;
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let current = rot.inverse().transform_vector(&state.angular_velocity);
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// Output of Rate PID = Desired Torque/Correction Force
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processor.update(target_velocity, current, dt)
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}
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}
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}
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}
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pub struct PidProcessor {
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kp: na::Vector3<f32>,
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ki: na::Vector3<f32>,
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kd: na::Vector3<f32>,
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integral: na::Vector3<f32>,
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last_error: na::Vector3<f32>,
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}
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impl PidProcessor {
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pub fn new(c: &PidConfig) -> Self {
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Self {
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kp: c.p_vec(),
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ki: c.i_vec(),
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kd: c.d_vec(),
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integral: na::Vector3::zeros(),
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last_error: na::Vector3::zeros(),
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}
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}
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pub fn update(
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&mut self,
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target: na::Vector3<f32>,
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current: na::Vector3<f32>,
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dt: f32,
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) -> na::Vector3<f32> {
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let error = target - current;
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self.integral += error * dt;
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let derivative = (error - self.last_error) / dt;
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self.last_error = error;
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error.component_mul(&self.kp)
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+ self.integral.component_mul(&self.ki)
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+ derivative.component_mul(&self.kd)
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}
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}
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@ -0,0 +1,95 @@
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use macroquad::prelude as mq;
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use rapier3d::prelude::*;
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mod engine;
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use engine::*;
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mod camera;
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mod drone;
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mod rendering;
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mod config;
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mod graphics_util;
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use crate::{drone::fpvcontroller::JoystickInput, rendering::Renderer};
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fn window_conf() -> mq::Conf {
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mq::Conf {
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window_title: "RustDroneSim".to_owned(),
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window_resizable: true,
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// fullscreen: true,
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platform: mq::miniquad::conf::Platform {
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// linux_backend: mq::miniquad::conf::LinuxBackend::WaylandOnly,
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..Default::default()
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},
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..Default::default()
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}
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}
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#[macroquad::main(window_conf)]
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async fn main() {
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/* World Setup */
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let mut world = World::new(600.0);
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world.register_free_collider(
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ColliderBuilder::cuboid(30.0, 1.0, 30.0)
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.translation(vector![0.0, -2.0, 0.0])
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.restitution(0.5)
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.build(),
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None,
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);
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let mut drone_controller = drone::pidcontroller::PIDController::default();
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drone_controller.set_input(JoystickInput {
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throttle_input: 0.2,
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yaw_input: 0.2,
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roll_input: 0.2,
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pitch_input: 0.0,
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});
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let mut drone_obj = drone::Drone::new(
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&mut world,
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Box::new(drone_controller),
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drone::MotorCharacteristics {
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max_thrust: 2.6,
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max_torque: 0.5,
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..Default::default()
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},
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0.350,
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);
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/* Renderer Setup */
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let camera = camera::AttachedCamera::new(
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drone_obj.rb_handle,
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vector![1.0, 0.0, 0.0],
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vector![0.5, 0.0, 0.0],
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);
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let mut renderer = Renderer::new(Box::new(camera));
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renderer.light.set_location(
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vector![70.0, 150.0, -90.0].into(),
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vector![-0.4, -0.7, 0.6].into(),
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);
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renderer.update_light(&world);
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loop {
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renderer.update_camera(&world);
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if mq::is_key_pressed(mq::KeyCode::Q) {
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break;
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}
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// Physics
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world.step();
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let _ = clearscreen::clear();
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drone_obj.process_tick(&mut world);
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// Rendering
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renderer.draw(&mut world);
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if world.tick % (10) == 0 {
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// renderer.update_light(&world);
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// world.clear_ofb();
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mq::next_frame().await;
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}
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}
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}
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