drone. base controller implementation
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91598ea20e
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@ -19,8 +19,8 @@ pub struct FirstPersonCamera {
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impl FirstPersonCamera {
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pub fn new(position: Vec3) -> Self {
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let yaw: f32 = 1.18;
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let pitch: f32 = 0.0;
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let yaw: f32 = 0.0;
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let pitch: f32 = -0.25;
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let world_up = vec3(0.0, 1.0, 0.0);
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let front = vec3(
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@ -0,0 +1,71 @@
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use nalgebra as na;
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use rapier3d::prelude as rp;
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use crate::engine::World;
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mod controller;
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use controller::*;
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pub struct MotorCharacteristics {
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relative_motor_positions: [na::OPoint<f32, na::Const<3>>; 4],
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max_thrust: f32,
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max_torque: f32,
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}
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impl Default for MotorCharacteristics {
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fn default() -> Self {
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Self {
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relative_motor_positions: [
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rp::point![5.0, 3.0, 5.0],
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rp::point![-5.0, 3.0, 5.0],
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rp::point![-5.0, 3.0, -5.0],
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rp::point![5.0, 3.0, -5.0],
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],
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max_thrust: 10.0,
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max_torque: 1.0,
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}
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}
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}
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struct Drone {
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rb_handle: rp::RigidBodyHandle,
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motor_characteristics: MotorCharacteristics,
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pub controller: Box<dyn DroneController>,
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}
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impl Drone {
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pub fn new(
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world: &mut World,
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controller: Box<dyn DroneController>,
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motor_characteristics: MotorCharacteristics,
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) -> Drone {
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let drone_rb_handle = world.register_body(
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rp::RigidBodyBuilder::dynamic()
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.translation(rp::vector![0.0, 10.0, 0.0])
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.rotation(rp::vector![0.6, 0.0, 0.0])
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.linear_damping(0.1)
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.angular_damping(0.1)
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.build(),
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);
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world.register_collider(
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rp::ColliderBuilder::cuboid(5.0, 0.5, 5.0)
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.restitution(0.3)
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.build(),
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drone_rb_handle,
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None,
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);
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controller.set_motor_characteristics(&motor_characteristics);
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return Drone {
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rb_handle: drone_rb_handle,
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controller: controller,
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motor_characteristics: motor_characteristics,
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};
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}
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pub fn update_controller(&mut self, world: &World, tick: u64) {
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let rb = world.bodies.get(self.rb_handle).unwrap();
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self.controller.set_position(*rb.position());
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self.controller.set_time(tick as f32 / 60.0);
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}
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}
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@ -0,0 +1,41 @@
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use rapier3d::prelude as rp;
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use std::any::Any;
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use crate::drone::MotorCharacteristics;
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pub trait DroneController {
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fn as_any(&self) -> &dyn Any;
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fn as_mut_any(&mut self) -> &mut dyn Any;
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fn set_position(&self, position: rp::Isometry<f32>);
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fn set_time(&self, time: f32);
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fn set_motor_characteristics(&self, motor_characteristics: &MotorCharacteristics);
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fn get_motor_speeds(&self) -> [f32; 4];
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}
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struct DefaultController {
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motor_speed: f32,
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}
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impl DefaultController {
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pub fn new(motor_speed: f32) -> DefaultController {
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return DefaultController { motor_speed };
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}
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}
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impl DroneController for DefaultController {
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fn set_position(&self, _position: rp::Isometry<f32>) {}
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fn set_time(&self, _time: f32) {}
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fn set_motor_characteristics(&self, _motor_characteristics: &MotorCharacteristics) {}
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fn get_motor_speeds(&self) -> [f32; 4] {
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return [self.motor_speed; 4];
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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fn as_mut_any(&mut self) -> &mut dyn Any {
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self
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}
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}
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71
src/main.rs
71
src/main.rs
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@ -33,29 +33,7 @@ async fn main() {
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//
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renderer.update_light(&world);
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let drone_rb_handle = world.register_body(
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RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 10.0, 0.0])
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.rotation(vector![0.6, 0.0, 0.0])
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.linear_damping(0.1)
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.angular_damping(0.1)
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.build(),
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);
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world.register_collider(
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ColliderBuilder::cuboid(5.0, 0.5, 5.0)
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.restitution(0.3)
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.build(),
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drone_rb_handle,
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None,
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);
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let motor_positions = [
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point![5.0, 3.0, 5.0],
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point![-5.0, 3.0, 5.0],
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point![-5.0, 3.0, -5.0],
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point![5.0, 3.0, -5.0],
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];
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let mut tick = 0;
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let mut tick: u64 = 0;
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loop {
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renderer.update_camera();
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@ -78,38 +56,37 @@ async fn main() {
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}
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// Physics Simulation
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{
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let drone_rb = world.bodies.get_mut(drone_rb_handle).unwrap();
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drone_rb.reset_forces(true);
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drone_rb.reset_torques(true);
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for (i, pos) in motor_positions.iter().enumerate() {
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// Thrust is applied upward at motor position
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let mut force = nalgebra::Vector3::new(0.0, drone_rb.mass() * 2.8, 0.0);
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// {
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// let drone_rb = world.bodies.get_mut(drone_rb_handle).unwrap();
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// drone_rb.reset_forces(true);
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force = drone_rb.rotation().transform_vector(&force);
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drone_rb.add_force_at_point(force, drone_rb.position().transform_point(&pos), true);
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// drone_rb.apply_force_at_point(force, *pos, true);
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// let torque = if i % 2 == 0 {
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// vector![0.0, 0.5, 0.0]
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// } else {
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// vector![0.0, 0.5, 0.0]
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// };
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// drone_rb.add_torque(torque, true);
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// println!("{:}", drone_rb.translation());
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}
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}
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// drone_rb.reset_torques(true);
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// for (i, pos) in motor_positions.iter().enumerate() {
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// // Thrust is applied upward at motor position
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// let mut force = nalgebra::Vector3::new(0.0, drone_rb.mass() * 2.8, 0.0);
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//
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// // drone_rb.reset_forces(true);
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//
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// force = drone_rb.rotation().transform_vector(&force);
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// drone_rb.add_force_at_point(force, drone_rb.position().transform_point(&pos), true);
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// // drone_rb.apply_force_at_point(force, *pos, true);
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//
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// // let torque = if i % 2 == 0 {
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// // vector![0.0, 0.5, 0.0]
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// // } else {
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// // vector![0.0, 0.5, 0.0]
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// // };
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// // drone_rb.add_torque(torque, true);
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// // println!("{:}", drone_rb.translation());
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// }
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// }
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world.step();
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renderer.draw(&mut world);
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if tick >= 30 {
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if tick % 30 == 0 {
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world.clear_ofb();
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renderer.update_light(&world);
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tick = 0;
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}
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tick += 1;
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@ -170,7 +170,7 @@ impl Renderer {
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.set_filter(mq::FilterMode::Nearest);
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let light = Light::new();
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let camera = FirstPersonCamera::new(mq::vec3(10.0, 50.0, 10.0));
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let camera = FirstPersonCamera::new(mq::vec3(-400.0, 100.0, 0.0));
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let mut r = Renderer {
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base_material: material,
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depth_material,
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