unfinished PID controller. TODO-LATER add an air drag model
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937a203e15
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@ -5,6 +5,7 @@ use crate::engine::{ColliderExtraData, World};
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pub mod controller;
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pub mod fpvcontroller;
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pub mod pidcontroller;
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use controller::*;
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pub struct MotorCharacteristics {
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@ -62,8 +63,8 @@ impl Drone {
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* Values are kind of random for now. Calculating them requires the final model
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* A Poor Man's fluid simulation :D
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*/
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.linear_damping(0.1) // Damps velocity slowly
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.angular_damping(0.1) // Damps angular velocity slowly
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.linear_damping(0.2) // Damps velocity slowly
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.angular_damping(0.2) // Damps angular velocity slowly
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.build(),
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);
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world.register_collider(
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@ -136,8 +137,8 @@ impl Drone {
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fn update_controller(&mut self, world: &World) {
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let rb = world.bodies.get(self.rb_handle).unwrap();
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self.controller.set_position(*rb.position());
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self.controller.set_time(world.get_time());
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self.controller.set_position(*rb.position());
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}
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pub fn process_tick(&mut self, world: &mut World) {
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@ -3,6 +3,31 @@ use std::any::Any;
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use crate::drone::MotorCharacteristics;
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#[derive(Default)]
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pub struct JoystickInput {
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// Value should be between 0 and 1
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pub throttle_input: f32,
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// Rotation Directions: https://upload.wikimedia.org/wikipedia/commons/c/c1/Yaw_Axis_Corrected.svg
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/*
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* Values should be between -1 and 1.
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*/
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pub yaw_input: f32,
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pub pitch_input: f32,
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pub roll_input: f32,
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}
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impl JoystickInput {
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pub fn clamp(&self) -> JoystickInput {
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return JoystickInput {
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throttle_input: self.throttle_input.clamp(0.0, 1.0),
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yaw_input: self.yaw_input.clamp(-1.0, 1.0),
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pitch_input: self.pitch_input.clamp(-1.0, 1.0),
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roll_input: self.roll_input.clamp(-1.0, 1.0),
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};
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}
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}
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pub trait DroneController {
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// Allow downcast of trait -> class.
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//
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@ -14,8 +39,8 @@ pub trait DroneController {
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/*
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* Methods called by Drone, to transmit information to the controller.
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*/
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fn set_position(&self, position: rp::Isometry<f32>);
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fn set_time(&self, time: f32);
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fn set_position(&mut self, position: rp::Isometry<f32>);
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fn set_time(&mut self, time: f32);
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fn set_motor_characteristics(&self, motor_characteristics: &MotorCharacteristics);
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/*
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@ -40,8 +65,8 @@ impl DefaultController {
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}
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impl DroneController for DefaultController {
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fn set_position(&self, _position: rp::Isometry<f32>) {}
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fn set_time(&self, _time: f32) {}
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fn set_position(&mut self, _position: rp::Isometry<f32>) {}
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fn set_time(&mut self, _time: f32) {}
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fn set_motor_characteristics(&self, _motor_characteristics: &MotorCharacteristics) {}
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fn get_motor_throttles(&self) -> [f32; 4] {
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return [self.motor_throttle; 4];
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26
src/main.rs
26
src/main.rs
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@ -44,18 +44,18 @@ async fn main() {
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None,
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);
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let mut controller = drone::fpvcontroller::FPVController::default();
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let mut controller = drone::pidcontroller::PIDController::default();
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controller.set_input(JoystickInput {
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throttle_input: 0.25,
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yaw_input: 0.0,
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throttle_input: 1.0,
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yaw_input: 0.05,
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roll_input: 0.0,
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pitch_input: 0.05,
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pitch_input: 0.0,
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});
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let mut drone = drone::Drone::new(
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&mut world,
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Box::new(controller),
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drone::MotorCharacteristics {
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max_thrust: 20.0,
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max_thrust: 3.0,
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max_torque: 2.0,
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..Default::default()
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},
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@ -87,9 +87,18 @@ async fn main() {
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let _ = clearscreen::clear();
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drone.process_tick(&mut world);
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println!(
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"{:}",
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"Translation: {:}",
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world.bodies.get(drone.rb_handle).unwrap().translation()
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);
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println!(
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"Angular Velocity: {:}",
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world.bodies.get(drone.rb_handle).unwrap().angvel()
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);
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println!(
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"Velocity: {:}",
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world.bodies.get(drone.rb_handle).unwrap().linvel()
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);
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println!(
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"Motor Throttles: {:?}",
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drone.controller.get_motor_throttles()
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@ -98,14 +107,13 @@ async fn main() {
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// Rendering
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renderer.draw(&mut world);
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if world.tick % 30 == 0 {
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if world.tick % 60 == 0 {
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world.clear_ofb();
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renderer.update_light(&world);
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}
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mq::next_frame().await;
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}
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}
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}
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fn add_objects(world: &mut World) {
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for i in 0..1 {
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