RustPhysicsMQ/src/drone/pidcontroller.rs

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use nalgebra::{self as na, Vector3};
use rapier3d::prelude as rp;
use std::{any::Any, f32, io::PipeReader};
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use crate::drone::controller::DroneController;
pub use crate::drone::controller::JoystickInput;
use crate::drone::MotorCharacteristics;
#[derive(Default)]
pub struct PControllerState {
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last_time: f32,
current_time: f32,
last_rotation: na::Unit<na::Quaternion<f32>>,
current_rotation: na::Unit<na::Quaternion<f32>>,
angular_velocity: na::Vector3<f32>,
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}
impl PControllerState {
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pub fn dt(&self) -> f32 {
return self.current_time - self.last_time;
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}
}
pub struct PController {
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input: JoystickInput,
pub target_rate: f32,
pub multiply_mode: bool,
state: PControllerState,
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}
impl Default for PController {
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fn default() -> Self {
Self {
input: JoystickInput::default(),
target_rate: f32::consts::PI,
state: Default::default(),
multiply_mode: false,
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}
}
}
impl PController {
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pub fn set_input(&mut self, input: JoystickInput) {
self.input = input;
}
pub fn get_angular_velocity(&self) -> na::Vector3<f32> {
return self.state.angular_velocity;
}
pub fn get_desired_angular_velocity(&self) -> na::Vector3<f32> {
let coords = na::Vector3::new(
self.input.roll_input,
self.input.yaw_input,
self.input.pitch_input,
) * self.target_rate;
return coords;
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}
}
impl DroneController for PController {
fn set_rotation(&mut self, rotation: nalgebra::Unit<nalgebra::Quaternion<f32>>) {
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self.state.last_rotation = self.state.current_rotation;
self.state.current_rotation = rotation;
}
fn set_angular_velocity(&mut self, angvel: nalgebra::Vector3<f32>) {
self.state.angular_velocity = angvel;
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}
fn set_time(&mut self, time: f32) {
self.state.last_time = self.state.current_time;
self.state.current_time = time;
}
fn set_motor_characteristics(&self, _motor_characteristics: &MotorCharacteristics) {}
fn get_motor_throttles(&mut self) -> [f32; 4] {
let rot = self.state.current_rotation;
let current = rot.inverse().transform_vector(&self.get_angular_velocity());
let target = self.get_desired_angular_velocity();
let diff = target - current;
let throttle = self.input.throttle_input;
let roll = diff.z * 0.01;
let pitch = diff.x * 0.01;
let yaw = diff.y;
let mut motors: [f32; 4] = match self.multiply_mode {
true => {
let mut t = [
1.0 + yaw - pitch + roll,
1.0 - yaw - pitch - roll,
1.0 + yaw + pitch - roll,
1.0 - yaw + pitch + roll,
];
for m in t.iter_mut() {
*m *= self.input.throttle_input;
}
t
}
false => {
let mut t = [
throttle + yaw - pitch + roll,
throttle - yaw - pitch - roll,
throttle + yaw + pitch - roll,
throttle - yaw + pitch + roll,
];
t
}
};
let max = motors
.iter()
.copied()
.max_by(|a, b| a.total_cmp(b))
.unwrap_or(0.0);
if max > 1.0 {
for v in motors.iter_mut() {
*v /= max;
}
}
return motors;
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}
fn as_any(&self) -> &dyn Any {
self
}
fn as_mut_any(&mut self) -> &mut dyn Any {
self
}
}